This is fantastic for stopping your opponent from doing a whole myriad of awful things, be it destroying your monsters, special summoning other monsters, or starting a combo chain so long that youd need a book to keep you busy
Each of these decks can secure wins no matter what they are up against
The one card I wanted to keep but didn't feel I had space for was Misleading SignpostMisleading Signpost
Izzet Phoenix 4 Fiery Impulse 4 Riverglide Pathway 4 Spirebluff Canal 4 Steam Vents 4 Treasure Cruise 4 Picklock Prankster 4 Arclight Phoenix 4 Consider 4 Ledger Shredder 4 Sleight of Hand 4 Opt 4 Lightning Axe 3 Island 2 Hall of Storm Giants 2 Spell Pierce 1 Otawara, Soaring City 1 Stormcarved Coast 1 Galvanic Iteration 1 Temporal Trespass 1 Proft's Eidetic Memory 3 Mystical Dispute 2 Brotherhood's End 2 Crackling Drake 2 Young Pyromancer 2 Thing in the Ice 1 Ashiok, Dream Render 1 Negate 1 Brazen Borrower 1 Aether Gust Izzet Phoenix, with a 14.8% share of the winner's metagame, is the obvious deck to beat in Pioneer after the bans
I could get more, but I'm not sure if I can justify the cost for a playset of a consistency staple that prevents Special Summoning in the "click yellow button for consistency and then Special Summon" game
C Common Cyber Dragon Infinity X LIGHT Rank 6 [ MachineXyzEffect ] ATK 2100 DEF 1600 3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material